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Hasbro Inc

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Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With over 164 years of expertise, Hasbro delivers groundbreaking play experiences and reaches over 500 million kids, families and fans around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more. Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen. For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company.

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Free cash flow has been growing at 5.0% annually.

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$95.08

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$68.56

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Profile
Valuation (TTM)
Market Cap$13.34B
P/E-41.39
EV$15.43B
P/B23.60
Shares Out140.34M
P/Sales2.84
Revenue$4.70B
EV/EBITDA68.82

Hasbro Inc (HAS) — Q2 2025 Earnings Call Transcript

Apr 5, 202611 speakers7,420 words53 segments

AI Call Summary AI-generated

The 30-second take

Hasbro had a very strong quarter, beating expectations, largely because its MAGIC: THE GATHERING business performed exceptionally well. The company raised its financial outlook for the year, showing confidence despite some ongoing challenges like tariffs and cautious retailer ordering for toys. This matters because it shows the company's strategy of focusing on high-margin games and digital products is working.

Key numbers mentioned

  • Net revenue came in at $981 million.
  • Adjusted earnings per diluted share rose to $1.30.
  • MAGIC: THE GATHERING grew 23% year-over-year.
  • Unique players in organized play saw a nearly 40% year-over-year increase in the first half.
  • Tariff impact for 2025 is now estimated at $60 million of expense.
  • MONOPOLY GO! royalty contribution is now projected at $12 million to $14 million a month in the latter half.

What management is worried about

  • The broader consumer landscape remains dynamic and the macro environment is complicated and evolving.
  • Tariffs represent a headwind for the business, requiring cost reductions and pricing actions.
  • Retailers are delaying holiday inventory builds and pushed shelf resets into Q3, which weighed on Q2 consumer products revenue.
  • Downstream impacts from trade uncertainty are being seen across the retail landscape.
  • The company incurred a $1 billion noncash goodwill impairment charge in the Consumer Products segment this quarter due to the impact of tariffs and the long-term outlook.

What management is excited about

  • MAGIC: THE GATHERING is stronger than ever, with Final Fantasy becoming the highest-grossing MAGIC set ever and the brand's backlist setting an all-time annual sales record.
  • The Universes Beyond strategy is exceeding expectations, driving meaningful player growth, and the upcoming slate (like Spider-Man and Avatar) looks strong.
  • The digital pipeline is progressing, with the AAA game Exodus targeting launch in late 2026 and a new single-player Dungeons & Dragons game in development.
  • The licensing business continues to outperform, with new multi-party deals in casino gaming.
  • The company is raising full-year guidance for revenue, margin, and adjusted EBITDA based on a strong first half.

Analyst questions that hit hardest

  1. James Hardiman (Citi)Reconciling the earnings beat with a modest guidance raise. Management responded with a lengthy explanation about Consumer Products performance, tariff impacts, and cautious retailer behavior offsetting Wizards' strength.
  2. Arpine Kocharyan (UBS)Questioning the conservatism of the raised guidance given Q1 outperformance. Management defended the guidance as appropriate, citing the future drag of tariffs and uncertainty around the holiday selling cycle.
  3. Christopher Horvers (JPMorgan)Asking about retailer shifts toward marketplace models where Hasbro bears more inventory risk. Management gave an evasive, fragmented answer that did not directly address the core question about acceleration.

The quote that matters

Lord of the Rings took 6 months to deliver $200 million of revenue; Final Fantasy took 1 day, and we left demand on the table.

Christian P. Cocks — CEO

Sentiment vs. last quarter

This section is omitted as no direct comparison to a previous quarter's transcript or summary was provided in the context.

Original transcript

Operator

Good morning, and welcome to the Hasbro Second Quarter 2025 Earnings Conference Call. Today's conference is being recorded. At this time, I'd like to turn the call over to Fred Wightman, Vice President, Hasbro Investor Relations. Please go ahead.

O
FW
Fred WightmanVice President, Investor Relations

Thank you, and good morning, everyone. Joining me today are Chris Cocks, Hasbro's Chief Executive Officer; and Gina Goetter, Hasbro's Chief Financial Officer and Chief Operating Officer. Today, we'll begin with Chris and Gina providing commentary on the company's performance, and then we'll take your questions. The earnings release and presentation slides for today's call are posted on our investor website. The press release and presentation include information regarding non-GAAP adjustments and non-GAAP financial measures. Our call today will discuss certain adjusted measures, which exclude these non-GAAP adjustments. A reconciliation of GAAP to non-GAAP measures is included in the press release and presentation. Please note that whenever we discuss earnings per share or EPS, we're referring to earnings per diluted share. Before we begin, I would like to remind you that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives and similar matters. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. These factors include those set forth in our annual report on Form 10-K, our most recent 10-Q, in today's press release and in our other public disclosures. We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. I'd now like to introduce Chris Cocks. Chris?

CC
Christian P. CocksCEO

Good morning, and thank you for joining us today. Before we begin today's call, I want to take a moment to honor the life and legacy of Alan Hassenfeld, our former Chairman and CEO; and a dear friend and mentor. Alan was a driving force behind Hasbro for decades. He led with heart, conviction and an unwavering belief in the transformative power of play. But more than that, Alan believed in people. He made it his mission to lead with empathy, to give generously and to use Hasbro as a platform for doing good in the world. Alan reminded us that the true measure of our success isn't just financial performance; it's the positive impact we make on people's lives, especially the joy we bring every day to children around the world. Alan, you will be missed, but your vision and mission will never be forgotten. Now let's turn to Q2 results. We're now halfway through 2025 and already seeing momentum on our Playing to Win strategic plan announced in February. I'm pleased to report that Hasbro is performing ahead of expectations, driven by exceptional results from our Wizards of the Coast business, continued performance in our licensing and digital segments, and a steady, long-term approach to navigating a complicated and evolving macro environment. While the broader consumer landscape remains dynamic, our play-focused partner scale strategy is paying off, leaning into premium, high-margin segments like Wizards, Licensing and Digital, and we're seeing it translate to bottom line outperformance. Let's break it down. Wizards of the Coast had a standout quarter. MAGIC: THE GATHERING continues to deliver, growing 23% year-over-year in the second quarter and up 32% year-to-date. This isn't just a one-off moment; it's a clear indication of the power of MAGIC's community, our release cadence, and the resonance of our Universes Beyond strategy. MAGIC's engine growth is durable. It's diversified and it's accelerating. We're seeing strength across every KPI of the brand. Tarkir: Dragonstorm is on pace to become the top-selling MAGIC premier set of all time. Final Fantasy, the latest release in our Universes Beyond portfolio, is already the highest grossing MAGIC set ever. And Secret Lair, our direct-to-consumer collectible business, just delivered the strongest sales quarter in its history. It's not just about our new releases either. Our backlist magic sets have already set an all-time annual sales record, and we're only six months into the year. That's a testament to the depth and durability of MAGIC's value to players, collectors, and fans alike; a play system of over 22,000 cards that retain full compatibility. Community engagement is also hitting new highs. Last month's MagicCon Las Vegas drew record attendance with over 19,000 badges sold, eclipsing our previous high from Chicago just earlier this year. And the Wizard's Play Network continues to expand, now totaling nearly 9,000 locations globally. Organized Play is on fire. We saw a nearly 40% year-over-year increase in unique players during the first half of 2025, a clear signal that our play programs are bringing new energy and deeper connection to local communities. Final Fantasy set a record for new player growth, delivering more new players in its first two weeks than any prior set posted over an entire season. For the balance of this year, fans are eagerly anticipating our upcoming slate of releases, including Edge of Attorneys, Marvel's Spider-Man, and Avatar: The Last Airbender, both new additions to our ever-expanding Universes Beyond portfolio. We're committed to scaling MAGIC through thoughtful innovation, smart operational execution, and a continued focus on player-first experiences. We see a bright future for the brand, both in the second half of 2025 and beyond. Simply put, MAGIC is stronger than ever, and we're just getting started. Sticking with Wizards, we're now in a place where we can start talking more confidently about our digital pipeline, a major investment area for both Wizards and Hasbro as we scale our ability to deliver play in new ways across more platforms with more partners. Exodus, our flagship AAA Sci-Fi RPG from Archetype Entertainment, is progressing well and is currently targeting launch in the second half of calendar 2026. This game represents a bold step forward into premium digital storytelling, and we'll be sharing a major update with players later this year. This quarter, we announced an exclusive publishing agreement with Giant Skull, led by industry veteran Stig Asmussen. Stig has an exceptional track record, and not coincidentally is the force behind some of my favorite games, God of War 3 and Star Wars Jedi: Fallen Order, to name two, and is now leading the development of a brand-new single-player Dungeons & Dragons action-adventure game. This is a premium title built from the ground up in our Unreal Engine Five, and we believe it will set a new bar for narrative and immersion in the D&D universe. This agreement reflects our Playing to Win strategy in action, investing in top-tier talent, deepening digital engagement, and expanding our presence in premium genres, whether it's Exodus, D&D, or tapping into the amazing portfolio of collector and age-up oriented brands across Hasbro. We're building a diverse, high-quality slate that strengthens our connections with fans and unlocks new growth for Hasbro's digital game portfolio. Starting at this year's game awards in December, you will be hearing a lot more from us. Turning to Consumer Products. As anticipated, sales were down in the quarter, particularly in North America, where our retail partners made a shift in ordering from direct imports to domestic given the uncertainty around tariffs over the last few months. We expect to make up much of this delayed ordering in Q3 and into Q4 as sales ramp into the holidays. EMEA and APAC are performing well, and we anticipate each of these regions will end the year in growth mode. While tariffs represent a headwind for the business, the current duties are better than the range we discussed in our last earnings call. We are compensating for these costs through a combination of cost reductions, rebalancing our marketing spend, diversifying our supplier mix, and implementing some targeted pricing actions. Coupled with a strong slate of new toys, including PLAY-DOH Barbie, our new line of PEPPA PIG toys, celebrating the birth of Peppa's little sister Evie, retooled and reimagined board game favorites like Candyland and Operation, and Marvel Legend Series products tied to the upcoming Fantastic 4 release, we expect top line performance for consumer products to improve sequentially as we move through the balance of the year. Lastly, our licensing business, which is embedded into our CP and Wizards segments, continues to outperform. MONOPOLY GO! continues an impressive run of user and revenue milestones, proving to be an enduring hit from our partners at Scopely. We've just inked a new multiparty deal in casino gaming with Aristocrat Technologies, Bally's Evolution, and Galaxy Gaming. They joined Sciplay to form a five-company partnership to expand our brands in a lucrative and high-growth market for digital on-premise gaming. And the balance of our LBE Consumer Products and digital gaming licensing business is both growing and providing an important source of high profit diversification. All of this adds up to a business that is showing strong signs of underlying momentum and meaningful progress against our Playing to Win objectives. While I won't steal much of Gina's thunder, based on the strength we are seeing across our diversified portfolio, especially for MAGIC, we are raising both top and bottom line guidance for 2025 and reaffirming our midterm outlook. 2025 will be the year that Hasbro returns to growth, and we will do so backed by record operating margins. I want to thank our teams across the world for making this possible. Our supply chain organization has done excellent work, diversifying our supply chain while keeping costs low. Our sales teams are partnering with our retailers to navigate an unpredictable environment with agility and a long-term mindset. And our product, marketing, and design teams are delivering some of the best new products and campaigns Hasbro has dreamed up in years. Alan would be proud. Now I'll turn over the call to Gina Goetter, our CFO and COO. Gina?

GG
Gina GoetterCFO and COO

Thanks, Chris, and good morning, everyone. We delivered a strong Q2 outperforming expectations on revenue, profit, and margin, all while navigating a dynamic external environment. Our performance this quarter reflects the strength of our portfolio strategy, the outsized momentum in our MAGIC business, and the disciplined execution behind our transformation and operational excellence initiatives. Net revenue came in at $981 million, essentially flat year-over-year on the strength of MAGIC. Adjusted operating profit delivered $247 million with an adjusted operating margin of 25.2%, which was up 20 basis points versus last year despite a material step-up in royalties expense. Adjusted earnings per diluted share rose to $1.30, up 7% year-over-year, driven by favorable mix and margin discipline. Our Wizards of the Coast and Digital Gaming segment continues to be the growth engine. Revenue grew 16% to $522 million, led by MAGIC: THE GATHERING, which delivered 23% growth. Final Fantasy became the biggest MAGIC set in our history, exceeding expectations and attracting both long-time players and new fans. Segment operating profit was $242 million, with an exceptional 46.3% margin, reflecting both scale and disciplined cost execution. As expected, Consumer Products revenue declined 16% to $442 million, primarily due to retailer order timing and market softness in select geographies. As we foreshadowed last quarter, most of our U.S. retailers managed their discretionary inventory tightly through the quarter. While revenue declined, we improved margins, delivering near breakeven profitability through cost actions, mix, and promotional spending discipline. Entertainment delivered $16 million in revenue in line with plan and $10 million in adjusted operating profit. The team continues to execute well against a leaner, more focused content portfolio. As we look at our year-to-date results, we are back to growth with revenue growing 7% versus last year behind the strength of MAGIC. Operating profit of $470 million is up 18% behind volume, favorable business mix, and cost productivity. We remain intensely focused on transformation and cost leadership with $98 million of gross savings delivered through the first half. We are firmly on track to meet our annual target, reflecting strong execution across supply chain, SG&A, and product development. Year-to-date adjusted EBITDA reached $576 million, up 19% behind the drivers previously noted. Through the first half of the year, we generated $209 million in operating cash flow and returned $196 million to shareholders via dividends. We've also bought back $62 million of debt as we work towards our target leverage ratio. Our teams are executing decisively against the evolving tariff backdrop. While the current China tariff rate is more favorable than what was proposed in April, rates remain fluid. Last quarter, we were modeling a broad range of potential outcomes with a net impact of $60 million to $180 million. Based on the updated trade policies with China at 30% and Vietnam at 20%, we are now estimating that we'll be at the lower end of the range and expect $60 million of expense in our 2025 P&L. We've incurred minimal tariff-related expense in our year-to-date results as most of the impacted inventory is still sitting on the balance sheet and has yet to flow through the P&L. Company-owned inventories are up versus last year, but reflect several factors, including tariffs, foreign exchange, and a planned shift in revenue mix towards domestic fulfillment. We feel well positioned ahead of the retail seasonal inventory build and expect to exit the year slightly up versus last year. As a result of the impact of tariffs and our long-term outlook, we recorded a $1 billion noncash goodwill impairment charge in the Consumer Products segment this quarter. We're also seeing downstream impacts from trade uncertainty across the retail landscape. Many retailers are delaying holiday inventory builds and pushed shelf resets into Q3, both of which weighed on Q2 consumer products revenue and are requiring us to remain agile in the second half. To that end, we've activated a comprehensive mitigation playbook, including SKU rationalization, sourcing diversification, pricing strategy, and retailer collaboration to manage risk and preserve profitability. Today, approximately 50% of our U.S. toy and game volume originates from China, and we have plans in place to bring that exposure down to less than 40% by 2027 through accelerated geographic diversification. At the same time, we're identifying opportunities to onshore more production, including continuing to source from Elon Meadow, which manufactures most of our U.S. Hasbro gaming portfolio. These steps are strengthening our long-term supply chain resilience while protecting margin performance. Based on our strong first half and improved visibility into the back half, we are raising full year guidance for revenue, margin, and adjusted EBITDA. The upgrade reflects the continued strength of our Wizards business, confidence in our cost transformation efforts, and a tariff impact that is now expected to be less significant than we had anticipated back in April. As Chris said, we are back to growth, and we now expect total Hasbro to grow revenue mid-single digits and an adjusted operating margin of 22% to 23%. We are now forecasting Wizards of the Coast revenue to grow in the high 20% range, with an operating margin between 42% and 43%. The stronger outlook is driven by the record-breaking success of Final Fantasy, strong engagement across upcoming Universes Beyond sets like Spider-Man and Avatar: The Last Airbender, and continued momentum in backlist titles and Secret Lair, all of which are reinforcing the durability and depth of the MAGIC franchise. In Consumer Products, we now expect revenue to decline 5% to 8% for the year, with an adjusted operating margin between 4% and 6%. This revised guidance reflects the cost of the tariffs themselves, the revenue shortfall, and operating deleverage in Q2 tied to changing order patterns and the anticipated impact from retailers shifting their holiday resets back as they adjust to a more fluid consumer demand environment. We are also on track to achieve $175 million to $225 million in gross cost savings this year and continue to prioritize investments behind our core growth engines while maintaining balance sheet strength and financial flexibility. As a result, we are increasing our full year adjusted EBITDA guidance to $1.17 billion to $1.2 billion, which reflects the strong first half execution, cost discipline, and improved tariff backdrop. Our capital allocation priorities remain unchanged. Our first priority is to invest in the business, particularly behind high-return growth drivers like Wizards and Digital. Second, we remain focused on debt reduction and long-term leverage goals, including opportunistic debt repurchases and pre-funding next year's bond maturity through match-dated treasuries. And third, return cash to shareholders via our dividend. As announced in today's release, we have kept the Q3 dividend unchanged. In short, we delivered another strong quarter, beating expectations, expanding margins, and strengthening our foundation for the second half. The MAGIC business continues to lead, our portfolio is resilient, and our teams are executing with clarity and discipline. We remain confident in our ability to deliver our updated full year financial commitments and create long-term value for shareholders. And with that, I'll turn it back to the operator for questions.

Operator

Our first question is from Stephen Laszczyk with Goldman Sachs.

O
SL
Stephen LaszczykAnalyst

Christian, maybe first on Final Fantasy, biggest set release in history. Just curious if you could talk a little bit more about how demand for Final Fantasy materialized versus your expectations in the quarter? Maybe how quickly you're able to scale up production to meet that demand? And how much of that elevated demand do you think is still out there in the marketplace for you to execute against into the back half of the year? And what's factored into the updated guidance you gave today on Wizards. And then maybe looking ahead on the MAGIC segment, Chris, I'm curious, what was it about this particular set that you think made it so successful? And are there any key elements of that success that you think you can carry forward into future Universes Beyond sets? And you mentioned just getting started in terms of the momentum of the MAGIC. How do you feel about growing off this record year that you're about to have in 2025, particularly looking into '26 growing off this new revenue base?

CC
Christian P. CocksCEO

Stephen, I'll start, and then I'll turn it over to Gina. In terms of Final Fantasy, and how it met expectations, I'll give you a comparison between two of our biggest Universes Beyond sets. Lord of the Rings took 6 months to deliver $200 million of revenue; Final Fantasy took 1 day, and we left demand on the table. So we couldn't produce enough. I think we increased production runs on it four times pre-release. It was substantially ahead of any other production run we've ever done, and we left the market wanting more. Our expectation is there's going to be a nice long tail of backlist for the product. Likewise, we're still selling Lord of the Rings product today. So even though we hit $200 million in December of '22 for Lord of the Rings, we sold a substantial percentage of that in the several years following. We expect Final Fantasy to be no different. It's partially what's powering our backlist, which has already in about 5.5 months in the year done more than we've ever done in any year prior. So I think that's a little bit on kind of what our bullishness is on Final Fantasy. What drove success for it? I think it's a couple of things. I think first and foremost, it's finding the right IPs that are great adjacencies to what MAGIC fans might appeal to or what MAGIC might appeal to another fan base. Lord of the Rings was fantastic because it's kind of the granddaddy of fantasy. It's invented the genre, major books, major movies, major animation, and games. Final Fantasy, I think, is almost as strong as Lord of the Rings in terms of IP strength, if not stronger in some regions. I think it has stronger cross-regional appeal and has probably more of a sweet spot in gaming than Lord of the Rings has because it was kind of born from gaming. So I think potentially, the overlap of fan bases was stronger than you might have even seen for something like Lord of the Rings.

GG
Gina GoetterCFO and COO

Christian, was that a little bit smooth out at the beginning?

CC
Christian P. CocksCEO

Yes, yes, yes. So that was... in terms of our outlook for MAGIC, we feel pretty darn good about the Universes Beyond lineup we have set up for 2026 and 2027. We're very player-focused in terms of how we announce these things. So we're not going to take away any of the MAGIC team's thunder. But over the next couple of months, usually in August and September, the MAGIC team reveals what the new sets are going to be for the following year. And we feel pretty good about the brand collaborations and the first-party sets we have next year in terms of being Final Fantasy-like in terms of the types of players, the size of the community, and the adjacencies we have.

GG
Gina GoetterCFO and COO

Stephen, the only color I would add to Chris' answer there is, I'll give props and kudos to our MAGIC team, who really navigated this unprecedented demand. They were very agile. And every week, we were getting an updated view of what the sales could be. And almost instantly, we were back working options on how we would be able to produce and lean into as much demand as we could. So as Chris said, we upped production four different times. We're continuing to produce this set. We think the set itself is going to have a huge long tail, but the team really has honed in their agile operating skills to be able to respond. It was impressive this quarter.

Operator

The next question comes from the line of Megan Clapp with Morgan Stanley.

O
MC
Megan ClappAnalyst

A couple of follow-ups, I guess, starting with the midterm outlook. You reaffirmed the midterm outlook; you call for in that outlook, 500 to 100 basis points of average annual operating margin expansion through '27. Can we just take the high end of your updated outlook for this year? You could achieve most of that this year alone. So just as we think about calibrating our models beyond this year. Should we think about those targets as potentially conservative? And I recognize there are going to be incremental costs coming in from Exodus, but you're also absorbing a lot of royalty expense and tariffs this year; tariffs could ease over time, you still have cost savings to be realized, and it seems like you think you can continue the momentum for MAGIC. So just any help in kind of thinking about squaring those targets versus where you're going to end this year.

GG
Gina GoetterCFO and COO

Megan, good question. I guess at this point, we're not going to make any changes to our midterm targets. We still feel like we have a path. As you pointed out, this year is clearly over-delivering the expectations that we set in February. So there could be some lumpiness as we think '25, '26, '27, but we do still believe that we've got a path to that growth profile. To your point, the headwinds that we have now that we didn't know then when we set them in February are a big one. So even though the net impact this year is $60 million, we expect that to be bigger as we move into '26, '27. But to your point, it remains fluid. So I think we'll get a little bit deeper into this year before we give any sort of updated guidance on '26, '27, but big picture, we feel pretty good with where we are.

MC
Megan ClappAnalyst

Okay, that's helpful. And just a follow-up, I guess, on MONOPOLY GO, which accelerated pretty nicely this quarter. I think $44 million is the highest contribution you've ever recognized in a quarter game to date. So can you just talk a little bit about what you're seeing there? Are you finding that maybe there's some seasonality in the business? Was there any change in marketing cadence from Scopely? Just maybe a little bit more on what drove that acceleration? And then any updates in terms of the assumptions for that decay rate you factored into the updated guidance?

CC
Christian P. CocksCEO

Their user metrics continue to be excellent, and I think it exceeds just about any other benchmark in the industry. Scopely is being very savvy in terms of their partnerships. They had a fantastic collaboration with Star Wars in May and June. And then I'd also say that the user acquisition costs and the percentage of revenue we've been spending against user acquisition has probably come in on the lower side of our expectations. All of those things combined have raised the amount of revenue contribution that we're able to take from that game. I think we previously said about $10 million a month; that's likely on the conservative side based on what we're seeing for the first six months.

GG
Gina GoetterCFO and COO

Yes, I would suggest that we've been operating at around $14 million. I would project that we'll be in the range of $12 million to $14 million a month in the latter half, based on our current observations.

Operator

The next question comes from the line of Arpine Kocharyan with UBS.

O
AK
Arpine KocharyanAnalyst

Congrats on a great quarter. So you had upside in your full year guide, given Q1 outperformance already and by my calculation that operating profit margin as well as EBITDA were higher a bit than the original 2022 than the original guidance for 2025. So original was '21 to '22. I was sort of expecting a little bit maybe upside to the guidance that you gave today, given the Q1 outperformance already. I understand why you would want to keep that sort of checked a bit given sort of significant uncertainty ahead of you. You still have holiday season ahead of you. But would you say that leaves room for a nice upside for the full year? How would you sort of calibrate that guidance given that there was already upside to the original guide given Q1 outperformance? And then I have a quick follow-up.

GG
Gina GoetterCFO and COO

Yes. So I would classify our guidance outlook on margin to be kind of the right call for where we're sitting today. I mean, through the first half of the year, the one piece to keep in mind is that we haven't seen any of that tariff impact in the P&L quite yet. So that starts to manifest in the back half of the year, and that's almost a two-point drag on our margins as we move through that back half. So, and to your point, it's still early in the selling cycle for holidays. So there is a question mark on how all of that is going to impact kind of our margins in the back half. But right now, I would say we feel good about the guidance that we put out there for the year.

AK
Arpine KocharyanAnalyst

Okay. And then maybe a bigger picture question for you, Chris. As you look at the Wizards business today, and Wizard in its entirety, including D&D, your success in digital and, of course, MAGIC: THE GATHERING. Is there anything that has changed in your thinking in terms of growth profile and opportunity today versus a year ago or even six months ago in terms of what third-party IP could mean for this business, let's say, 3 years from now?

CC
Christian P. CocksCEO

We've built the Universes Beyond strategy for MAGIC with the idea of new player and total player expansion. I would say that every KPI that we're able to measure indicates that not only has that strategy been successful, it's been really successful. I think we're seeing meaningful player growth on MAGIC. I think we're seeing meaningful distribution growth. And that, to me, translates into enduring business success. And it's kind of a tale of all time inside of toys and games. It's why licensing is as big of a business as it is, and MAGIC is really a single source provider inside of trading cards for this kind of business. And it's great for MAGIC because it grows our overall player base. It tends to be very lucrative for us. It's also fantastic for the licensors because the scale of releases that we're able to achieve, it's basically like a licensor gets a new blockbuster movie or a new AAA video games worth of revenue for a year that tend to have a nice long tail associated with it. So to me, I think Universes Beyond is exceeding expectations. And I think despite maybe some headwinds that we see in the Consumer Products segment due to tariffs, that's partially why we're able to reaffirm our midterm guidance because we see upside in games.

Operator

Next question is from the line of James Hardiman with Citi.

O
JH
James HardimanAnalyst

It was a fantastic quarter from the Wizards' perspective. I believe the CP figures were in line with or perhaps slightly better than our projections. The main question I'm receiving concerns the $75 million beat versus the street, considering the raise seems relatively modest, around $60 million at the midpoint. Can you help clarify this? You mentioned tariffs decreasing from an earlier estimate of $180 million to now $60 million, which gives us about $120 million of favorable impact right there. As for the Wizards, it's a bit less clear, but I'm estimating around $75 million of upside from them. What offsets do we have to consider? In your bridge slide, it often appears that CP is the answer. Could you walk us through the current status of CP compared to three months ago?

GG
Gina GoetterCFO and COO

Certainly, let's begin with the performance of CP in the second quarter. The overall segment performed better than what we had projected, which was a decline of around 19% to 20% last April; instead, we saw a decrease of 16%. This improvement can be attributed to some timing factors within LCP. The toy and game segment of CP performed almost in line with our expectations for the quarter. As we analyze Q2 and consider the guidance for the CP business moving forward, it is important to note that the net tariff impact has significantly improved from our estimates last quarter. However, despite the anticipated revenue improvement in the latter half of the year, we recognize that the revenue loss experienced in Q2 will have lasting effects on the business. This loss will influence our supply chain management and overall expenses. We are also closely monitoring our retail partners, who are carefully managing their inventory levels and have delayed the holiday product sets, which impacts our inventory flow for the second half of the year. This ultimately influences our demand outlook. Therefore, our focus now is on forecasting CP for the third and fourth quarters.

CC
Christian P. CocksCEO

Yes, James, I would say, it's a bit of a tale of two categories. On the games side, in Q1, we were bullish. I think Q2 reaffirmed our bullishness, and we see that flowing through in the back half of the year. The collectibles segment, the hobby segment is continuing to be very buoyant. And that's obviously based on the chart where we see a lot of the upside. On the consumer products and more general merchandise and toy side, I would say we share a similar sentiment with our retailers, which is cautious optimism. Optimism in that consumer sentiment seems to be bouncing back from April lows. The consumer tends to be continuing to buy. And we don't see much evidence of pull forward buying, anticipating inflation or tariffs. That said, though, the tariffs are going to have an impact. We do expect pricing to happen across the industry. And so it's a little bit of a black box, but the back half of the year is going to look like I think you're going to see companies like us be cautious on our inventory. I think you're going to see retailers be cautious on inventory. And I think consumers are going to have a bit of choice because they're still very promotionally sensitive right now. But a lot of hot products are going to likely be out of stock this holiday because we're just not going to be able to re-fund them because we didn't have the upfront inventory for them. So like a PLAY-DOH Barbie, a Nano-Mals, a Baby Evie, if you're a mom or dad, you're probably going to want to buy that early.

JH
James HardimanAnalyst

Got it. That's all really great information. As a follow-up, when considering CP and the events of the second quarter, I seem to be noticing two factors at play. One factor is the difference between direct imports and domestic products, which appears to be more of a timing issue that should improve in the second half. The other factor suggests that the overall category may be performing slower than anticipated. It would be helpful to differentiate these aspects further. Ultimately, everyone is trying to gauge how conservative this guidance is, and some of this seems to depend on your perspective regarding these factors.

GG
Gina GoetterCFO and COO

In Q2, we noticed a shift in the inventory ordering pattern. Retailers decided that there was no need to pre-buy discretionary holiday goods during the second quarter. As a result, they chose to stop, pause, or slow their direct imports. This left us with more inventory domestically. We believe that the ordering pattern will normalize; Christmas will come, and parents will buy toys, which means inventory will be pulled but later, aligned with their shelf resets. Many retailers delayed their shelf resets from Q2 to later in Q3. As we progress through Q3 and Q4, we expect a return to more typical ordering patterns.

Operator

Our next question comes from the line of Eric Handler with ROTH Capital.

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EH
Eric HandlerAnalyst

A couple of MAGIC questions here. First, when the Final Fantasy set first got announced, I forget, over a year ago, there was an expectation that it would have a positive impact on international sales, particularly in Japan, which at the time, I believe, was your largest international market for MAGIC. How did that play out? And how does that have you thinking about future MAGIC sales going forward? And then I've got a follow-up.

CC
Christian P. CocksCEO

Today it's the second best-selling set of all time and behind only Modern Horizons 2. We anticipate it will beat Modern Horizons 2 within days or weeks. So it was a big seller there.

EH
Eric HandlerAnalyst

How's that impacting your decisions on future international growth of MAGIC?

CC
Christian P. CocksCEO

Sorry, I missed the second half of the question.

GG
Gina GoetterCFO and COO

There's a sneaky second half of the question.

CC
Christian P. CocksCEO

We see Japan as a growth market for MAGIC. We've had an excellent experience with SQUARE ENIX, which has a wealth of great intellectual property. Generally, Japan offers a lot of potential license partners for MAGIC. It serves as a testing ground for trading card games globally and is one of the most innovative markets with a wide variety. We're fully committed to the Japanese market. Additionally, franchises like Final Fantasy and our Universes Beyond initiative are helping us reach broader, nontraditional distribution channels, including mass, drugstore, and convenience store venues both in Japan and internationally.

EH
Eric HandlerAnalyst

Great, that's helpful. And then with regards to your play demographics in your slide presentation, the average tabletop player is about 35 years old. Now you've got Spider-Man, which theoretically skews a bit younger. Avatar is more of a teens type product. And Secret Lair, I think you have just put out or will soon be putting out a Secret Lair release for Sonic the Hedgehog. So I'm curious about how you're thinking about the demographic shift maybe getting younger for MAGIC.

CC
Christian P. CocksCEO

I won't give a clever answer. Our average new player is typically in the 11 to 14-year-old range. The interesting part is that MAGIC players keep playing over the years. As a result, the median age increases as people continue to play into their 50s and 60s, leading to multi-generational involvement. We are encouraged by properties like Spider-Man and Sonic the Hedgehog, as well as initiatives like Secret Lair, which help us explore and learn from new intellectual properties to broaden our game's demographics. Additionally, it's not solely about age. MAGIC performs better than most hardcore or enthusiast games in terms of female player engagement, but there is still room for improvement. Currently, around 30% of our player base is female, and we aim to grow that percentage over time. Therefore, we are also considering intellectual properties that might resonate with female players. Expect to see us exploring themes like Romantasy and K-Pop bands; we are open to various possibilities.

Operator

Next question is from the line of Christopher Horvers with JPMorgan.

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CH
Christopher HorversAnalyst

So understanding that you've only seen a little tariff impact so far given production timing and orders. But are you seeing prices steep in from others already in the market, and how do you think the U.S. consumer is reacting to tariffs at the category level? So said another way, how did you see POS trend at the industry level in Q2? And a sneaky second one, as we assess the estimate of lost sales.

GG
Gina GoetterCFO and COO

The theme of the day... As we assess the estimate of lost sales from Q2 that you're putting into the guide, how does your POS trend relative to the industry?

CC
Christian P. CocksCEO

Chris, so I think in terms of how the consumer is holding up in the second quarter, I think they're generally holding up pretty well. The toy industry is up through the second quarter, but a lot of that is concentrated in, frankly, trading cards and maybe building sets. Outside of that, I think the industry is behaving about what we thought, which was flat to slightly down. Our categories are behaving about what we figured they would. We have a lineup that is very back half weighted in terms of where our new products are coming out. But where we have seen success, it's been with great entertainment partnerships like what we saw with TRANSFORMERS, which TRANSFORMERS 1 had a modest box office, but it's had an excellent set of toy sales. So mission accomplished as far as we're concerned. Marvel's back to growth, particularly with Captain America, and we're looking forward to the Fantastic 4. And then I think the entry is generally seeing a similar trend where for four-quadrant theatrical is really working, whether it's Minecraft or Sonic the Hedgehog or most recently, Jurassic World. Innovation is also paying dividends. So we're seeing that with BEYBLADE; we've only had a couple of weeks of sales at a couple of retailers, so it didn't really affect our POS. But we're very pleased with the early impact of our collaboration with Mattel on PLAY-DOH Barbie. The new Baby Evie has really turned around the PEPPA PIG brand inside of toys. So we see that as part of our thesis in the back half of the year with sequential growth with toys being replenishment-based kind of tracking with POS. Now in terms of how tariffs have impacted the category, I think the answer is it hasn't impacted takeaway from the consumer that much yet because usually, it takes five to eight months for a toy to go from the factory to the shelf. But I think you started to see some indications that toy prices were starting to creep up in May and June. We think that will happen slowly and consistently likely through the balance of the year and into next year. I don't think you're going to magically see one day toy prices go from X to Y. I think it's going to be kind of more line by line, SKU by SKU, over several months as the general industry kind of get a feel for what the consumer can bear.

GG
Gina GoetterCFO and COO

And the only addition I have is on mix as well. So I think pricing will start to get muted based on the mix of products. And just speaking of the discussions that we've been having with our retailers, there's a lot of focus on how do you protect again those MAGIC price points and keeping them to where we think consumers are going to be able to come in and buy. So I would anticipate in the back half and into '26, you'll see some mix shifts happening broadly across the category as we try to keep the prices low.

CH
Christopher HorversAnalyst

I understand. It seems that some of the expected challenges with tariffs stem from prices exceeding a certain threshold, which is primarily due to high inflation, resulting in a negative impact on demand.

GG
Gina GoetterCFO and COO

Yes, that's right.

CH
Christopher HorversAnalyst

And then my follow-up is, you have two of your largest retailers have big marketplaces. I'm curious if they're asking you to more directly bear the inventory risk, i.e., we'll fulfill it for you. We'll put it in our DC, but it's going to be a marketplace item, it's not going to be in store and you're going to still own that inventory. So curious if that's something that's accelerating as well?

CC
Christian P. CocksCEO

Now we haven't seen that though, like the DI, the domestic definitely is at a risk shift.

Operator

Our next question is from the line of Alex Perry with Bank of America.

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AP
Alex PerryAnalyst

Congrats on a strong quarter. I guess just first, can you talk about the health of the MAGIC player base? I think you said up 40% year-over-year in the first half in terms of unique players. Just a little more color on sort of how you're measuring that, how many new players are the Universes Beyond set bringing into the game? And how sticky are those new entrants that you're seeing from the Universes Beyond sets?

CC
Christian P. CocksCEO

Yes. So the 40% unique increase is specific to people who participate in organized play. So that's a subset of the total player base, but it's probably the most measurable that we have week-to-week. Final Fantasy has been, generally speaking, the overall active player base in terms of playing in-store has been leaping up 40%. It's a pretty impressive growth metric. Final Fantasy specifically has been very effective at bringing in new players into our organized play network. I think we did more new players in two weeks of Final Fantasy than we would typically do over a 12-week period for any other set that we've ever done. In terms of the total player base, we don't have a formal metric that we can share yet. We are working on a very robust model for us to be able to track that. The challenge is most of the play with MAGIC is offline; only about 15-or-so percent of the player base plays on something like Arena or something like in a store. But every metric we can see from social listening to search queries to POS reports to organized play to MagicCon to backlist sales indicates that the total player base is growing quite robustly. When we acquire a new player, even on something like Universes Beyond, we tend to see a long tail and repeat purchases for future sets.

AP
Alex PerryAnalyst

Got it. That's incredibly helpful. And then I just wanted to follow up on some of the consumer products sort of line of questioning from earlier. So I think the guide down 5% to 8% is sort of a downgrade from the flat to down 4%. The last time you provided, I think, formal quantitative guidance. So I guess just parsing it out, did you see holiday orders sort of cut in the quarter or more cautious stance by retailers? Obviously, we have some of the DI, Dom sort of shift, but just wanted to get a little more color on sort of the downgrade and the CP guide.

GG
Gina GoetterCFO and COO

Yes, we discussed several factors earlier in the call. In the second quarter, we observed that retailers delayed their discretionary inventory orders for the holidays and chose to postpone shelf resets to the third quarter. These decisions affected the quarter's performance and influenced our annual outlook. Looking ahead to the latter half of the year, we now have clearer visibility into how the shelves will be arranged, the promotional activities planned, and our discussions with retailers regarding their inventory needs. All these considerations contributed to our updated guidance, reflecting not only the events of the second quarter but also their potential effects on the third and fourth quarters. Best of luck going forward.

CC
Christian P. CocksCEO

Thanks.

GG
Gina GoetterCFO and COO

Thank you.

Operator

This now concludes our question-and-answer session and will also conclude today's call. Ladies and gentlemen, thank you for your participation. You may now disconnect your lines at this time, and have a wonderful day.

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